Halo:CE LIVE STREAM 2

September 7, 2010 by Steve 'bonk' Oldebeken  
Filed under Featured, Pro Gaming Videos

Today around 7 PM (may be later) we will be streaming some Halo 1 action. Check it out here!
Watch the Halo CE LAN number 2 with chat! Hit us up!!!!

Pro Gaming Podcast Episode #19

In this week’s episode bonk, Rage, canex, and xxs1n702xx are back bringing you the latest in gaming news. We go over the topics of last week in case you missed it! This episode is jammed packed with dancing Canex’s, Rage’s lips, and legs opening WIDE.

NEW! Ask us a question on the Pro Gaming Hotline and we will play it back on the next episode!

CALL (440) n0noobs = (440) 606-6627

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Halo: Reach Armor Abilities, Prepare for a change

September 6, 2010 by Steve 'bonk' Oldebeken  
Filed under Articles, Featured

Halo: Reach brings the addition of new armor abilities and classes. A lot of players were very nervous about this when it was announced and saying that it was going to be Halo + Call of Duty but after playing the beta and finding out that some of the abilities were useful, the weight was lifted from our shoulders.

One of the best things about the armor abilities is that it is completely optional. You can play Halo how it always has been played with power-ups on the map or you can play the new style with classes and abilities.

The new abilities add a different way to play the game and if they are to be used competitively (which is highly unlikely) will add key roles to everyone on a team.

Armor abilities:

Sprint

Sprint enables players to have a speed boost for a short period of time. This is definitely the most useful out of all the abilities as it allows you to get a away from sticky situations and it also gives aggressive players an itch to rush. If any ability were to be used in competition it would be sprint as it adds minimal randomness.

Armor Lock:

Armor lock is exactly what it is called. This is a very interesting ability since your armor is locked and you cannot move, decent players can counter this ability with a well timed grenade. There is one thing that is great about armor lock and that is the rocket deflection which usually causes a time warp or something and breaks Halo all together. See video below for example:

Hologram:

The Hologram ability is very unique and adds an interesting element to Halo. Never before have players had to “hope” they were shooting at something real. I can only imagine what this ability will do, especially in objective games.

Jet Pack:

Jet Packs are pretty much self explanatory. You fly. You will die. When using this ability you are extremely floaty and very vulnerable as there is no cover in the air. To all the players trying to get better leave the jet packs alone, this isn’t Tribes.

Active Camo:

Active Camo has always been essential to all of the Halo games. The ability to become invisible for a limited time gives you the opportunity to catch your enemy off guard. Being able to activate it whenever you choose will also change the way the game is played tremendously.

Evade:

Evade scares me in a lot of ways because this ability seems too random. When using Evade you can launch yourself into a speedy barrel roll and even launch yourself of other objects such as ramps, rocks, and other players. This ability will make players depend on it and I would stay away from it if you are going to be competing.

Halo:CE LAN LIVE STREAM

September 2, 2010 by Steve 'bonk' Oldebeken  
Filed under Featured, Pro Gaming Videos

Today around 5pm PST we will be streaming some Halo 1 action. Check it out here!
Watch the Halo CE LAN @ 5pm PST with chat! Hit us up!!!!

Pro Gaming Podcast Episode #18

In this week’s episode bonk, Rage, canex, and xxs1n702xx are back bringing you the latest in gaming news. We go over the topics of last week in case you missed it! This episode is jammed packed with Twitches, fart fly domination, and the holy ghost.

NEW! Ask us a question on the Pro Gaming Hotline and we will play it back on the next episode!

CALL (440) n0noobs = (440) 606-6627

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Best Weapons for Halo: Reach

August 30, 2010 by Steve 'bonk' Oldebeken  
Filed under Articles, Featured

Halo: Reach is just around the corner and many of us are almost too excited to sleep. Until then there is still a ton of pre-release preparation you should be looking into so when you finally get your hands on it September, 14 you will have the upper hand.

Halo: Reach is a TOTALLY different game then Halo 3, if you didn’t get a chance to play the beta you need to know what your getting yourself into. The biggest difference are the weapons and weapon physics so here are the best weapons you should be on the look out for when you pick Halo: Reach for the first time.

1.) Designated Marksman Rifle (DMR)

Minimum Shots to Kill: 5 (4 body + 1 head-shot)
Maximum Shot to Body: 7 (4 shots will take down shield, 3 more for the kill)

This is pretty much your replacement Battle Rifle but with one huge difference, no more burst fire. I am really excited to use a single fire weapon as my default weapon again as it adds a bit more consistency than the BR did.

2.) Needle Rifle

Minimum Shots to Kill: 6 (5 body + 1 head-shot)
Maximum Shots to Body: 7 (5 shots will take down shield, 3 more for the explosive kill)

The Needle Rifle is very similar to the Carbine in Halo 3 except for the needler explosion after the enemy’s shields have been taken down. I actually prefer the Needle Rifle over the DMR as you can shoot it faster without the extreme bloom seen on the DMR.

3.) Rockets

Minimum Shots to Kill: 1 (1 rocket inside of small blast radius)
Maximum Shots to Kill: …..depends how terrible you are……

Rockets finally work properly in Halo: Reach and boy does it feel good. This was a huge relief when I first used them in the beta, because in Halo 2 and 3 they were pretty much a flashy potato gun. I am proud to say that rockets are a TRUE power weapon again. Yay!

4.) Sniper Rifle

Minimum Shots to Kill: 1 (BOOM. Head-shot.)
Maximum Shots to Body: 2

The infamous sniper rifle returns in Halo: Reach and it feels nearly perfect. I like the way it shoots and sounds but it does seem easier to get kills than in Halo 2 and 3, but I might just be talented…. ;)

5.) Shotgun

Minimum Shots to Kill: 1 (GET OUT OF MY FACE)
Maximum Shots to Body: 2 (Mid-range)

A lot of players said this gun was too powerful, but look at Halo 2 and 3, the shotgun was terrible. In Halo: Reach it is balanced and it has a more consistent spread. This is a great power weapon that you can count on to do good damage at close range.

Pro Gaming Podcast Episode #17

In this week’s episode bonk, Rage, canex, and xxs1n702xx are back bringing you the latest in gaming news. We go over the topics of last week in case you missed it! This episode is jammed packed with Rage’s mega rage, fart flys and all!

Watch in HD

NEW! Ask us a question on the Pro Gaming Hotline and we will play it back on the next episode!

CALL (440) n0noobs = (440) 606-6627

Make sure you stay up to date on our social networks!

Facebook:

bonk

Rage

xXs1n702Xx

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*UPDATED* MLG Pro Halo 3 Gamertags

August 22, 2010 by Steve 'bonk' Oldebeken  
Filed under Articles, Featured

**Last updated 8-22-2010**


Please do not use this list to SPAM these players. Each picture is linked to their Bungie profile so you can keep up to date on their games.

ToTz Hysteria Best Man Neighbor
T2 Soldier 187 Ghostayame Chig
Lunchbox Roy Elamite Warrior Cloud
Walshy Defy Naded SK
D3M0N-D Maniac Snipedown Heinz
a Pure Gangster Destin Clutch Tizoxic
Ogre 2 Victory X FearItself iGotUrPistola
FlamesworD Ace Enable Assault
KillerDrew Karma Strongside Cpt Anarchy

MLG Walshy Live Stream @ 5pm

If you haven’t heard, MLG Pro Walshy will have a live stream from Aug. 21 – 28 at 5pm-8pm PST. You can view the stream right here:

TESTING

August 20, 2010 by Steve 'bonk' Oldebeken  
Filed under Uncategorized

test please ignore

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